PEAK Final Ascent New Badge Checklist: Evidence Status

A useful checklist starts with evidence status, not a copied ten-name list. Only the count of ten is confirmed by the checked update note.

Verification policy

The Final Ascent update was only two days old at review. In-game Accolades text and a reproduced unlock outrank any early external list.

Confirmed patch facts

Confirmed: ten badges and matching cosmetics were added. Confirmed: Ascent 8 exists. Confirmed: Gloom and The Citadel arrived with the update.

Not confirmed in the patch note: badge names, exact triggers, or which tasks require the new biomes.

    Per-badge evidence card

    For each silhouette, record the in-game description when revealed, the expedition settings, player count, biome route, action taken, and whether the Scouting Report displayed the badge.

    A screenshot or repeatable run is stronger than a list that provides no mode, patch, or outcome evidence.

      Community leads queue

      The early community thread discusses a secret four-amulet route, clown luggage in The Citadel, Gloom belltowers, and an unidentified “Early Worm.” These are leads, not verified entries here.

      Test one lead per run where practical so a badge pop can be attributed to a specific action.

        Do not backfill guesses

        If an unlock cannot be reproduced, mark it unknown. Do not infer a criterion from a cosmetic name or from an older badge with a similar icon.

        The guide should be updated only when in-game text, patch notes, or a documented reproduction resolves the requirement.

          Evidence used on this page